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[Blender教程] 在Blender中为科幻头盔建模

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发表于 2020-5-6 16:33:59


This in-depth course is about freeing your inner sci-fi designer nerd through conceptual sculpting and complex modeling. First we’ll approach the design of a custom helmet with Blender’s dynamic topology sculpting along with a useful addon called Sculpt Tools UI.
After concept-sculpting the helmet, we want to convert it to a high fidelity polygonal model complete with stream-lined topology and fine details. We begin this process by retopologizing the main structures. Retopology is important because the conversion from sculpture to model legitimizes the hard-surface structure by eliminated bumpiness associated with digital sculpting and improves sharp edge consistency.
With the main structures rebuilt, we will polish off the helmet with very fine mechanical details like sprockets, plugs, clips, and screws. This final touch really helps to anchor our design into plausibility, which is a key characteristic of the sci-fi genre.


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发表于 2020-5-7 13:58:30
真是难得的好东西,希望楼主能分享更棒的资源出来。
发表于 2020-5-7 14:08:09
发表于 2020-5-8 18:46:08
sdgsh
发表于 2020-5-8 21:26:27
666
发表于 2020-5-11 13:43:08
值得拥有
发表于 2020-5-13 09:22:45
111111111111111111
发表于 2020-5-19 00:21:42
想要学好CG技术的秘密,得常来看看
发表于 2020-5-19 07:20:13
学习学习学习
发表于 2020-5-19 09:44:29
爱学习,爱CG
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